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Discolor Online

Weblog of the sweetest person you never want to piss off.

 

Preach, Brother Laws

The insightful and wise Robin Laws lays out exactly what a good playtest group should be. In his very Canadian style, he stays away from the sorts of overly direct criticisms I might have included in such a write-up (Rule #1: if you want the game designer to take your comments seriously, resist opening up with some varient of 'Whoever designed this couldn't find his ass with both hands.').

You gamers out there who want to be playtesters? Read this!

You game designers who want to put together a playtest group that actually functions? Read this! Pass it on to your groups. Let them know its expected of them.

 

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